Learning Revolution with Integrated Gamification Technology and Realistic Mathematics Education Models for Contextual and Interesting Learning
Abstract
This research aims to explore the impact of RME (Realistic Mathematics Education) - based gamification in mathematics learning on student motivation and learning outcomes in elementary schools. The method used is qualitative research with a case study approach in several elementary schools that apply gamification in mathematics learning. Data were collected through interviews, observation, and analysis of documents and FGDs. The research results show that the application of RME-based gamification can increase students’ motivation to take mathematics lessons. Game elements, such as points, levels, and badges, successfully create a fun atmosphere that motivates students to be more active and enthusiastic in learning. In addition, there was a significant increase in student learning outcomes, especially in problem-solving abilities involving the application of mathematical concepts in real life. However, challenges in implementation, such as limited resources and time, as well as the need for training for teachers, were discovered during the research. Overall, RME-based gamification has proven to be effective in increasing motivation and mathematics learning outcomes and can be an interesting and relevant alternative approach to mathematics learning in elementary schools. This research suggests that teachers should be given sufficient training and schools should provide resources that support the implementation of gamification in learning. The novelty in this research is the integrated gamification of the Acehnese culture combined with a realistic mathematical approach that addresses everyday problems close to the students’ environment. This gamification also functions to introduce the Acehnese culture to students and the public.
Keywords: Gamification technology, realistic mathematics education, interesting learning.
Full Text:
PDFReferences
FAUZY A., LIDINILLAH D. A. M., & PRANATA O. H. Penerapan Pendekatan Realistik Mathematic Education (RME) untuk Meningkatkan Pemahaman Konsep Perkalian pada Siswa di Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 2020, 7(3): 188-193. https://doi.org/10.17509/pedadidaktika.v7i3.28702
HEUVEL-PANHUIZEN M. VAN DEN. Assessment and Realistic Mathematics Education. Utrecht: CD-β Press, Center for Science and Mathematics Education, 1996. http://dx.doi.org/10.1007/978-94-007-4978-8_170
MESARIUS G., & SURYA E. Improve Learning Outcomes of Comparing Fractions by Using the Realistic Mathematical Learning Approach in Class Iii of Public Primary School 040457 of Berastagi. International Journal of Sciences: Basic and Applied Research, 2017, 34(01): 166-174. https://www.gssrr.org/index.php/JournalOfBasicAndApplied/article/view/7583
AZMI N. Penerapan Realistic Mathematics Education Berbasis Budaya Aceh Terhadap Peningkatan Hasil Belajar Dan Aktivitas Siswa. Jurnal Ilmiah Pendidikan Matematika Al Qalasadi, 2020, 4(1): 37–43. https://doi.org/10.32505/qalasadi.v4i1.1756
WANG H., GAO Z., ZHANG X., DU J., XU Y., & WANG Z. Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitions. Telematics and Informatics Reports, 2024, 15: 4–9. https://doi.org/10.1016/j.teler.2024.100150
HAKEU F., PAKAYA I. I., & TANGKUDUNG M. Pemanfaatan Media Pembelajaran Berbasis Gamifikasi dalam Proses Pembelajaran di MIS Terpadu Al-Azhfar. Awwaliyah: Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 2023, 6(2): 154–166. https://doi.org/10.58518/awwaliyah.v6i2.1930
HAYATI R., ARMANTO D., & ZURAINI Z. Upaya meningkatkan kemampuan pemecahan masalah siswa melalui model problem based learning berbantuan multimedia interaktif. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 2023, 12(1): 1549-1558. https://doi.org/10.24127/ajpm.v12i1.6534
IMSWATAMA A., & LUKMAN H. S. The Effectiveness of Mathematics Teaching Material Based on Ethnomathematics. International Journal of Trends in Mathematics Education Research, 2018, 1(1): 35–38. https://doi.org/10.33122/ijtmer.v1i1.11
AZIZ Z. A., YUSUF Y. Q., & AULIA N. Acehnese attitudes towards their heritage language: A qualitative, inter-generational study. Qualitative Report, 2021, 26(8): 2631–2647. https://doi.org/10.46743/2160-3715/2021.4830
NABILA G. P., SUCIA M., AFLAH D., W, I. M., ANDRYAN F. A., & SIDIQ A. Analisa Elemen Rumah Tradisional Aceh: Studi Kasus Rumah Cot Glie. Jurnal Vastukara: Jurnal Desain Interior, Budaya, Dan Lingkungan Terbangun, 2022, 2(2): 169–181. https://doi.org/10.59997/vastukara.v2i2.1740
RATINHO E., & MARTINS C. The role of gamified learning strategies in student’s motivation in high school and higher education: A systematic review. Heliyon, 2023, 9(8): e19033. https://doi.org/10.1016/j.heliyon.2023.e19033
KHOIRIYAH K. Kajian Teori: Pengembangan Bahan Ajar Matematika Berbasis Realistic Mathematic Education (RME) untuk Meningkatkan Kemampuan Representasi Matematis Peserta Didik. Prosiding Seminar Nasional Pendidikan Matematika Universitas Pattimura, 2021, 2: 44-52. https://doi.org/10.30598/snpmunpatti.2021.pp44-52
NUR SA., SUKESTIYARNO Y. L., & JUNAEDI I. Etnomatematika Dalam Perspektif Problematika Pembelajaran Matematika: Tantangan Pada Siswa Indigenous. Prosiding Seminar Nasional Pascasarjana UNNES, 2019, 2(1): 90–96. https://proceeding.unnes.ac.id/snpasca/article/view/252
FARIDA U., CASWITA C., & SUTIARSO S. Pengembangan Bahan Ajar Berbasis Realistic Mathematics Education Berorientasi Kemampuan Berpikir Kritis. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 2022, 11(2), 1563. https://doi.org/10.24127/ajpm.v11i2.4942
SUYONO S., MINARTI M., & WIRANINGSIH E. D. The Effect of Realistic Mathematics Education Approach and Learning Motivation to Improving Higher Order Thinking Skills by Controlling Students Intelligence Quotient. Mathline: Jurnal Matematika Dan Pendidikan Matematika, 2023, 8(3), 1021–1034. https://doi.org/10.31943/mathline.v8i3.459
KHAIRUNNISA K., & MASRUROH A. Pengembangan Modul Matematika Berbasis Pendekatan Realistic Mathematic Education pada Materi Kelipatan dan faktor Bilangan Siswa Kelas IV Sekolah Dasar. Diskusi Panel Nasional Pendidikan Matematika, 2020, 6(1): 299-306. https://proceeding.unindra.ac.id/index.php/DPNPMunindra/article/view/4743/743
HANAFIAH H. Nilai-Nilai Filosofis Tradisi Duek Pakat Di Gampong Tunong Paya Kruep Kecamatan Darul Falah Kabupaten Aceh Timur. Sejarah Dan Budaya: Jurnal Sejarah, Budaya, Dan Pengajarannya, 2021, 15(1): 36-51. https://doi.org/10.17977/um020v15i12021p36-51
MARZUKI M. Tradisi Peusijuek Dalam Masyarakat Aceh: INTEGRITAS Nilai-Nilai Agama dan Budaya. El-HARAKAH (TERAKREDITASI), 2012, 3: 1–15. https://doi.org/10.18860/el.v0i0.458
AGUIAR-CASTILLO L., HERNÁNDEZ-LÓPEZ L., DE SAÁ-PÉREZ P., & PÉREZ-JIMÉNEZ R. Gamification as a motivation strategy for higher education students in tourism face-to-face learning. Journal of Hospitality, Leisure, Sport and Tourism Education, 2020, 27: 1–7. https://doi.org/10.1016/j.jhlste.2020.100267
MORMAH F. O. Teacher education in Nigeria and the emerging technologies in the 21st century classroom. African Educational Research Journal, 2021, 9(3): 641–647. https://doi.org/10.30918/aerj.93.19.049
ALT D. Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation. Computers and Education, 2023, 200: 1–7. https://doi.org/10.1016/j.compedu.2023.104806
ALTAYLAR B., & KAZAK S. The Effect of Realistic Mathematics Education on Sixth Grade Students’ Statistical Thinking. Acta Didactica Napocensia, 2021, 14(1): 76–90. https://doi.org/10.24193/adn.14.1.6
RODIYANA R., CAHYANINGSIH U., & HALIMAH N. Pentingnya Pendekatan Realistic Mathematics Education (RME) Dalam Pemahaman Konsep Siswa Sekolah Dasar. Prosiding Seminar Nasional Pendidikan, 2019, 1: 577-584. https://prosiding.unma.ac.id/index.php/semnasfkip/article/view/83
ALSADOON E., ALKHAWAJAH A., & SUHAIM A. BIN. Effects of a gamified learning environment on students’ achievement, motivations, and satisfaction. Heliyon, 2022, 8(8): 1–28. https://doi.org/10.1016/j.heliyon.2022.e10249
JUSUF H. Penggunaan Gamifikasi dalam Proses Pembelajaran. Jurnal TICOM, 2016, 5(1): 1–6. https://media.neliti.com/media/publications/92772-ID-penggunaan-gamifikasi-dalam-proses-pembe.pdf
PUTZ L. M., HOFBAUER F., & TREIBLMAIER H. Can gamification help to improve education? Findings from a longitudinal study. Computers in Human Behavior, 2020, 110: 1–7. https://doi.org/10.1016/j.chb.2020.106392
CATTONI A., ANDERLE F., VENUTI P., & PASQUALOTTO A. How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training. International Journal of Child-Computer Interaction, 2024, 39: 100633. https://doi.org/10.1016/j.ijcci.2024.100633
LANDERS R. N., BAUER K. N., & CALLAN R. C. Gamification of task performance with leaderboards: A goal setting experiment. Computers in Human Behavior, 2017, 71: 508–515. https://doi.org/10.1016/j.chb.2015.08.008
KHAIRUNNISAK C., JOHAR R., MAULINA S., ZUBAINUR C. M., & MAIDIYAH E. Teachers’ understanding of realistic mathematics education through a blended professional development workshop on designing learning trajectory. International Journal of Mathematical Education in Science and Technology, 2022, 55(4): 805-828. https://doi.org/10.1080/0020739X.2022.2038800
HIDAYAT R., & IKSAN Z. H. The Effect of Realistic Mathematic Education on Students’ Conceptual Understanding of Linear Progamming. Creative Education, 2015, 06(22): 2438–2445. https://doi.org/10.4236/ce.2015.622251
YILDIRIM I. The effects of gamification-based teaching practices on student achievement and students’ attitudes toward lessons. Internet and Higher Education, 2017, 33: 86–92. https://doi.org/10.1016/j.iheduc.2017.02.002
HERZAMZAM D.A. Peningkatkan Minat Belajar Matematika Melalui Pendekatan Matematika Realistik (PMR) Pada Siswa Sekolah Dasar. Visipena Journal, 2018, 9(1): 67-80. https://doi.org/10.46244/visipena.v9i1.430
GROSCH I., BOONEN J., & HOEFNAGELS A. Cultural intelligence and the role of international classroom composition: Insights from Dutch higher education. International Journal of Intercultural Relations, 2023, 96: 101866. https://doi.org/10.1016/j.ijintrel.2023.101866
WULANDARI D. U., MARIANA N., WIRYANTO W., & AMIEN M. S. Integration of Ethnomathematics Teaching Materials in Mathematics Learning in Elementary School. International Journal of Recent Educational Research, 2024, 5(1): 204–218. https://doi.org/10.46245/ijorer.v5i1.542
FITRIANI F., HAYATI R., SUGENG S., SRIMULIYATI S, & HERMAN T. Students’ Ability to Solve Mathematical Problems through Polya Steps. Journal of Engineering Science and Technology, 2022, Special Issue: 25–32. http://jestec.taylors.edu.my/Special Issue ICMScE2022/ICMScE2022_04.pdf
MILLROY W. L. An ethnographic study of the mathematical ideas of a group of carpenters. Learning and Individual Differences, 1991, 3(1): 1–25. https://doi.org/10.1016/1041-6080(91)90002-I
WAHYUDIN. Etnomatematika Dan Pendidikan Matematika Multikultural. Prosiding Seminar Nasional Pendidikan Matematika Etnomatnesia, 2018, 1991: 1–19. https://jurnal.ustjogja.ac.id/index.php/etnomatnesia/article/view/2290
MANIK E. Ethnomathematics and realistic mathematics education. Proceedings of the Ethnomathematics Webinar, 2021. EasyChair preprint, #4984. https://easychair.org/publications/preprint/Jl1f/open
ROSA M., & OREY D. C. Ethnomathematics: the cultural aspects of mathematics Etnomatemática: os aspectos culturais da matemática. Revista Latinoamericana de Etnomatemática, 2011, 4(2): 32–54. http://www.redalyc.org/articulo.oa?id=274019437002
KARJIYATI V., SUPRIATNA I., AGUSDIANITA N., & YULIANTINI N. Peningkatan Kemampuan Literasi Matematika Mahasiswa Melalui Penerapan Model RME Pada Perkuliahan Konsep Dasar Geometri dan Pengukuran. Jurnal PGSD: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 2022, 15(1): 49–56. https://doi.org/10.33369/pgsd.15.1.49-56
PUSPITASARI R. Y., & AIRLANDA G. S. Meta-Analisis Pengaruh Pendekatan Pendidikan Matematika Realistik (PMR) Terhadap Hasil Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 2021, 5(2): 1094-1103. https://doi.org/10.31004/basicedu.v5i2.878
ANGELELLI C. V., RIBEIRO G. M. DE C., SEVERINO M. R., JOHNSTONE E., BORZENKOVA G., & DA SILVA, D. C. O. Developing critical thinking skills through gamification. Thinking Skills and Creativity, 2023, 49: 1–37. https://doi.org/10.1016/j.tsc.2023.101354
MANIA S., & ALAM S. Teachers’ perception toward the use of ethnomathematics approach in teaching math. International Journal of Education in Mathematics, Science and Technology, 2021, 9(2): 282–298. https://doi.org/10.46328/IJEMST.1551
UNO H.B., LAMATENGGO N., & KONI S. Desain Pembelajaran. Bandung: MQS Publishing, 2010.
SURASMI W. A. Pemanfaatan multimedia untuk mendukung kualitas pembelajaran. Prosiding Temu Ilmiah Nasional Guru (TING) VIII, November: 593–607. http://repository.ut.ac.id/id/eprint/6555
REGITA A. P., & RANI S. Gamifikasi Pembelajaran Matematika Untuk Anak Smp Menggunakan Metode Design Thinking Berbasis Android. Jurnal Informatika, 2023, 7(1): 117-124. https://doi.org/10.31000/jika.v7i1.7550
SUGARA U., & SUGITO. Etnopedagogi: Gagasan dan Peluang Penerapannya di Indonesia. Jurnal Pendidikan Dan Kebudayaan, 2022, 7(2): 93–104. https://doi.org/10.24832/jpnk.v7i2.2888
Refbacks
- There are currently no refbacks.


