Quran Virtual Reality Brainstorming Quran Technology-Based Educational Game: "Beautiful Brainwave Mindset" Therapy

Nurul Hidayah, Yuna Annisa Salsabila, Nidya Husna Kholidah

Abstract

Online game addiction causes a fatal impact on the brain, reduces cortical thickness, especially orbitofrontal cortex, and shows gray matter atrophy, bilateral insula, and right supplementary motor area. Quran and virtual reality therapy can be used as effective brainwave therapy, and it can improve cortex function and reduce addiction. This literature review aims to describe the potential of the Quran Virtual Reality Brainstorming (Q ViReBrain) Quran Technology-based educational game as a mindset therapy that affects function and brain waves of online game addiction. The method used is PRISMA; as many as 87 journals, 36 were considered appropriate and used as references. The result is Quran can support cortex function, especially the frontal area, as intelligence association, emotion, and thought patterns. Virtual Reality Therapy can also reduce the Young's Internet Addiction Scale score. The Q ViReBrain has great potential in online game addiction treatment. It has no side effects, can be applied many times, even with other patients and in different cases.

 

Keywords: brainwave, online game addiction, Quran, virtual reality.


Full Text:

PDF


References


SUBSTANCE ABUSE AND MENTAL HEALTH SERVICES ADMINISTRATION (US); OFFICE OF THE SURGEON GENERAL (US). Early Intervention, Treatment, and Management of Substance Use Disorders. Washington (DC): US Department of Health and Human Services, 2016. [Online]. Available from: https://www.ncbi.nlm.nih.gov/books/NBK424859/

SPAJIC, D.J. Video Gaming Addiction Statistics: Real Problem or Phony Panic? 2019 [Online]. Available from: https://kommandotech.com/statistics/video-gaming-addiction-statistics-real-problem-or-phony-panic/

STATISTA. Smartphone users in Indonesia 2017-2026. 2021. [Online]. Available from: https://www.statista.com/statistics/266729/smartphone-users-in-indonesia/

DARVISHI M., NOORI M., NAZER, M.R., SHEIKHOLESLAMI S., and KARIMI E. Investigating Different Dimensions of Nomophobia among Medical Students: A Cross-Sectional Study. Open Access Macedonian Journal of Medical Sciences, 2019, 7(4): 573-578.

OKFALISA O., BUDIANITA E., IRFAN M.., RUSNEDY H, and SAKTIOTO S. The Classification of Children Gadget Addiction: The Employment of Learning Vector Quantization 3. IT Journal of Research and Development, 2020, 5(2): 158-170.

AMERICAN PSYCHIATRIC ASSOCIATION. Diagnostic and Statistical Manual of DSM-5 TM. 5th ed. Arlington, VA, US, 2013.

GHIASI A., and KERAMAT A. The Effect of Listening to Holy Quran Recitation on Anxiety: A Systematic Review. Iranian Journal of Nursing and Midwifery Research, 2018 , 23(6): 411-420.

QURAN.COM. The Noble Qur'an. [Online]. Available from: https://quran.com/

HEILIG M., MACKILLOP J., MARTINEZ D., REHM J., LEGGIO L., and VANDERSCHUREN L.J.M.J. Addiction as a brain disease revised: why it still matters, and the need for consilience. Neuropsychopharmacology, 2021, 46(10): 1715-1723. https://www.nature.com/articles/s41386-020-00950-y

KÜHN S., GALLINAT J., and MASCHEREK A. Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature. Dialogues in Clinical Neuroscience, 2019, 21(3): 319-330.

WEINSTEIN A.M. An Update Overview on Brain Imaging Studies of Internet Gaming Disorder. Frontiers in Psychiatry, 2017, 29(8): 185.

MICHAUD A., VAINIK U., GARCIA-GARCIA I., and DAGHER A. Overlapping neural endophenotypes in addiction and obesity. Frontiers in Endocrinology (Lausanne), 2017, 8: 127.

WALSH A.E.L., HUNEKE N.T.M., BROWN R., BROWNING M., COWEN P., and HARMER C.J. A dissociation of the acute effects of bupropion on positive emotional processing and reward processing in healthy volunteers. Frontiers in Psychiatry, 2018, 9: 482.

SKEVA R., GREGG L., JAY C., and PETTIFER S. Views of Practitioners and Researchers on the Use of Virtual Reality in Treatments for Substance Use Disorders. Frontiers in Psychology, 2021, 12: 1852.

SEGAWA T., BAUDRY T., BOURLA A., BLANC J.V., PERETTI C.S., MOUCHABAC S., and FERRERI F. Virtual Reality (VR) in Assessment and Treatment of Addictive Disorders: A Systematic Review. Frontiers in Neuroscience, 2019, 13: 1409.

KOOB G.F., and VOLKOW N.D. Neurobiology of addiction: a neurocircuitry analysis. Lancet Psychiatry, 2016, 3(8): 760-773.

RAMIREZ-ZAMORA A., GIORDANO J., GUNDUZ A., ALCANTARA J., CAGLE J.N., CERNERA S., DIFUNTORUM P., EISINGER R.S., GOMEZ J., LONG S., PARKS B., WONG J.K., CHIU S., PATEL B., GRILL W.M., WALKER H.C., LITTLE S.J., GILRON R., TINKHAUSER G., THEVATHASAN W., SINCLAIR N.C., LOZANO A.M., FOLTYNIE T., FASANO A., SHETH . A., SCANGOS K., SANGER T.D., MILLER J., BRUMBACK A.C., RAJASETHUPATHY P., MCINTYRE C., SCHLACHTER L., SUTHANA N., KUBU C., SANKARY L.R., HERRERA-FERRÁ K., GOETZ S., CHEERAN B., STEINKE G.K., HESS C., ALMEIDA L., DEEB W., FOOTE K.D., and OKUN M.S. Proceedings of the Seventh Annual Deep Brain Stimulation Think Tank: Advances in Neurophysiology, Adaptive DBS, Virtual Reality, Neuroethics and Technology. Frontiers in Human Neuroscience, 2020, 14: 54.

GROS L., DEBUE N., LETE J., and VAN DE LEEMPUT C. Video Game Addiction and Emotional States: Possible Confusion between Pleasure and Happiness? Frontiers in Psychology, 2019; 10: 2894.

KOO H.J., HAN D.H., PARK S.Y., and KWON J.H. The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents. Psychiatry Investigation, 2017, 14(1): 21.

SISTE K., SUWARTONO C., NASRUN M.W., BARDOSONO S., SEKARTINI R., PANDELAKI J., SARASVITA R., MURTANI B.J., DAMAYANTI R., and WIGUNA T. Validation study of the Indonesian internet addiction test among adolescents. PLoS One, 2021: 0245833. https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0245833

ZAJAC K., GINLEY M.K., and CHANG R. Treatments of internet gaming disorder: a systematic review of the evidence. Expert Review of Neurotherapeutics, 2020, 20(1): 85.

MÅNSSON K.N.T., WASCHKE L., MANZOURI A., FURMARK T., FISCHER H., and GARRETT D.D. Moment-to-moment brain signal variability reliably predicts psychiatric treatment outcome. Biological Psychiatry, 2021. [Online]. Available from: http://www.biologicalpsychiatryjournal.com/article/S0006322321016644/fulltext

MAPLES-KELLER J.L., BUNNELL B.E., KIM S.J., and ROTHBAUM B.O. The use of virtual reality technology in the treatment of anxiety and other psychiatric disorders. Harvard Review of Psychiatry, 2017, 25(3): 03.

PARK S.Y., KIM S.M., ROH S., SOH M.A., LEE S.H., KIM H., LEE Y.S., and HAN D.H. The effects of a virtual reality treatment program for online gaming addiction. Computer Methods and Programs in Biomedicine, 2016, 129: 99-108. https://pubmed.ncbi.nlm.nih.gov/26860055/

ZHANG R., and VOLKOW N.D. Brain default-mode network dysfunction in addiction. Neuroimage, 2019, 200: 313-331.

AKYUREK G. Executive Functions and Neurology in Children and Adolescents. 2018. [Online]. Available from: https://www.intechopen.com/chapters/61806

KAPPOU K., NTOUGIA M., KOURTESI A., PANAGOULI E., VLACHOPAPADOPOULOU E., MICHALACOS S., GONIDAKIS F., MASTORAKOS G., PSALTOPOULOU T., TSOLIA M., BACOPOULOU F., SERGENTANIS T.N., and TSITSIKA A. Neuroimaging Findings in Adolescents and Young Adults with Anorexia Nervosa: A Systematic Review. Children, 2021, 8(2): 137. https://www.mdpi.com/2227-9067/8/2/137/htm

DARNAI G., PERLAKI G., ZSIDÓ A.N., INHÓF O., ORSI G., HORVÁTH R., NAGY S.A., LÁBADI B., TÉNYI D., KOVÁCS N., DÓCZI T., DEMETROVICS Z., and JANSZKY J. Internet addiction and functional brain networks: task-related fMRI study. Scientific Reports, 2019, 9(1): 15777. https://www.nature.com/articles/s41598-019-52296-1

VAGHEFI M., NASRABADI A., HASHEMI GOLPAYEGANI S, MOHAMMADI M., and GHARIBZADEH S. Nonlinear Analysis of Electroencephalogram Signals while Listening to the Holy Quran. Journal of Medical Signals and Sensors, 2019, 9(2): 100.

HABIBI A.A., HUSNA U., KHATIMA K., RAHMAH A.N., and DARMAWAN A.R. Alpha Brain Wave Activity During Listening of Surah Al-Insyiqaq Using Electroencephalography (EEG). Avicenna Journal of Medicine, 2020, 1(1): 25-28.

TYNG C.M., AMIN H.U., SAAD M.N.M., and MALIK A.S. The Influences of Emotion on Learning and Memory. Frontiers in Psychology, 2017, 8: 1454.

NAYEF E.G., and WAHAB M.N.A. The Effect of Recitation Quran on the Human Emotions. International Journal of Business and Social Science, 2018, 8(2).

SUPRIYADI T., and JULIA J. The problem of students in reading the Quran: A reflective-critical treatment through action research. International Journal of Instruction, 2019, 12(1): 311-326.

SOWNDHARARAJAN K., and KIM S. Influence of Fragrances on Human Psychophysiological Activity: With Special Reference to Human Electroencephalographic Response. Scientia Pharmaceutica, 2016, 84(4): 724.

POLETTI V., and MAVILIO F. Interactions between Retroviruses and the Host Cell Genome. Molecular Therapy – Methods & Clinical Development, 2018, 8: 31-41.

DOBRAKOWSKI P., BLASZKIEWICZ M., and SKALSKI S. Changes in the Electrical Activity of the Brain in the Alpha and Theta Bands during Prayer and Meditation. International Journal of Environmental Research and Public Health, 2020, 17(24): 1-11.


Refbacks

  • There are currently no refbacks.