Digital Assessment Model to Identify Student Creativity in Constructing Mathematics Instructional Media
Abstract
The innovation of this study lies in the investigation of students' creative abilities, which are implemented comprehensively in a mathematics learning media course and evaluated through digital assessment methodologies. The problem in this study was how to develop a digital assessment model to identify students' creativity in constructing mathematics learning media. This study aims to discuss the development of a digital assessment model to identify students' creativity in constructing mathematics instructional media. This study used a quantitative research method with a cross-sectional approach, involving lecturers and students from three different universities in East Java, Indonesia. The research instruments included observation guidelines, questionnaires, and focus group discussions (FGDs) to collect necessary data. Data analysis was performed using qualitative and quantitative methods. Validity was assessed through Pearson's correlation, while reliability was evaluated using Cronbach's alpha. The findings of this study indicate a high level of creativity in generating new ideas for constructing mathematics instructional media. However, the results of the questionnaires suggest that most respondents tended to modify and adapt existing instructional media. Furthermore, the implementation of mathematics instructional media constructed by students had a significant impact on their learning outcomes and motivation in schools. The results of the validity and reliability tests demonstrate that this digital assessment model is reliable and valid for use as an evaluation tool for students' creativity in the context of constructing mathematics instructional media. Based on the findings described above, it can be concluded that the digital assessment model is valid and reliable, making it suitable for assessing students' creativity in constructing mathematics instructional media.
Keywords: digital assessment; creativity; mathematics instructional media
Full Text:
PDFReferences
MENTERI PENDIDIKAN, KEBUDAYAAN, RISET, DAN TEKNOLOGI REPUBLIK INDONESIA. Regulation of the Minister of Education, Culture, Research and Technology of the Republic of Indonesia Number 53 of 2023 concerning Quality Assurance in Higher Education, 2023.
CHANG Y. C., CHIN K. Y., and HSIEH H. C. Development of Digital Game-Based Learning System in Social Curriculums of Primary Schools. Proceedings of the 8th International Congress on Advanced Applied Informatics, Toyama, 2019, pp. 1065–1066. https://doi.org/10.1109/IIAI-AAI.2019.00228
HIDAYATI W. S., & TRISTANTI L. B. Creativity Profile of Students in Constructing Mathematics Learning Media. Jurnal Teori dan Aplikasi Matematika, 2023, 7(3): 836–847. https://doi.org/10.31764/jtam.v7i3.15223
MARSHALL L., & SWAN P. Exploring the use of mathematics manipulative materials: Is it what we think it is? Proceedings of the EDU-COM 2008 International Conference "Sustainability in Higher Education: Directions for Change", 2008. https://ro.ecu.edu.au/ceducom/33/
SUTIRMAN. Innovative Learning Media and Models. Graha Ilmu, Yogyakarta, 2013.
HIDAYATI W. S., TRISTANTI L. B., and HUDAYANA N. A. Soft skills development of students in learning mathematics. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika, 2023, 9(2): 171–188. https://doi.org/10.29407/jmen.v9i2.20771
OKTIANI I. Kreativitas Guru dalam Meningkatkan Motivasi Belajar Peserta Didik. Jurnal Kependidikan, 2017, 5(2): 216–232. https://doi.org/10.24090/jk.v5i2.1939
BLACK P., & WILIAM D. Assessment and Classroom Learning. Assessment in Education: Principles, Policy & Practice, 1998, 5(1): 7–74. https://doi.org/10.1080/0969595980050102
NICOL D. J., & MACFARLANE‐DICK D. Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice. Studies in Higher Education, 2006, 31(2): 199–218. https://doi.org/10.1080/03075070600572090
TORRANCE E. P. The Torrance Tests of Creative Thinking: Norms-Technical Manual. Personal Press, Princeton, New Jersey, 1974.
STERNBERG R. J. The Nature of Creativity. Creativity Research Journal, 2006, 18(1): 87–98. https://doi.org/10.1207/s15326934crj1801_10
RUNCO M. A. Creativity. Annual Review of Psychology, 2004, 55(1): 657–687. https://doi.org/10.1146/annurev.psych.55.090902.141502
RUNCO M. A., & JAEGER G. J. The Standard Definition of Creativity. Creativity Research Journal, 2012, 24(1): 92–96. https://doi.org/10.1080/10400419.2012.650092
UMAR A., & AHMAD N. Q. Analisis Kemampuan Berpikir Kreatif Matematis Calon Guru Matematika. Jurnal As-Salam, 2019, 3(1): 36–47. https://doi.org/10.37249/as-salam.v3i1.118
REZKIA M., & RIVILLA S. R. Kreativitas Guru Matematika Kelas VIII dalam Pembelajaran Matematika Di MTsN Model Martapura. Jurnal Pendidikan Matematika, 2017, 2(1): 81-94. https://doi.org/10.18592/jpm.v2i1.1169
KURNIAWAN D. T. Penggunaan Model PjBL Untuk Meningkatkan Kreativitas Mahasiswa dalam Membuat Media Pembelajaran Matematika. Kalamatika: Jurnal Pendidikan Matematika, 2017, 2(2): 207–220. https://doi.org/10.22236/KALAMATIKA.vol2no2.2017pp207-220
ICHWAN M., HASAN M., IFFAH J. D., and HIDAYATI W. S. Strengthening Students in Solving Spatial Problems Assisted by Smart Circle (Lingtar) and Quizizz Media. UN | PENMAS J. Pengabdi. Masy. untuk Negeri, 2023, 3(2): 1–6.
SETIONO P., & RAMI I. Kreativitas Guru dalam Menggunakan Media Pembelajaran Di Kelas V Sekolah Dasar. Jurnal Gentala Pendidikan Dasar, 2017, 2(2): 219–236. https://doi.org/10.22437/gentala.v2i2.6808
SLAMET, MUFINNUN N., SOLAHUDIN, HIDAYATI W. S., and TRISTANTI L. Implementation of Geometry Transformation Calculator Learning Media to Improve Students' Knowledge. J. Pengabdi. Kpd. Masy., 2024, 5(2): 49–60.
TRISTANTI L. B., ERNAWATI W., and HIDAYATI W. S. Penerapan Video Media Pembelajaran Penjumlahan Bilangan Bulat. Mosharafa: Jurnal Pendidikan Matematika, 2021, 10(3): 413–424. https://doi.org/10.31980/mosharafa.v10i3.1001
CARSON S. H., PETERSON J. B., and HIGGINS D. M. Reliability, Validity, and Factor Structure of the Creative Achievement Questionnaire. Creativity Research Journal, 2005, 17(1): 37–50. https://doi.org/10.1207/s15326934crj1701_4
GOUGH H. G. The Creative Personality Scale. Consulting Psychologists Press, Palo Alto, California, 1979.
URBAN K. K., & JELLEN H. H. Test of Creative Thinking–Drawing Production (TCT-DP). Hogrefe & Huber Publishers, 1996.
ISNANIAH I. Peningkatan Kreativitas dan Kemandirian Belajar Mahasiswa Melalui Model Pembelajaran Berbasis Proyek pada Perkuliahan Media Pembelajaran Matematika. Suska Journal of Mathematics Education, 2017, 3(2): 83–91. https://doi.org/10.24014/sjme.v3i2.3549
KRULIK S., & RUDNICK J. A. Innovative Tasks to Improve Critical and Creative Thinking Skills. In: STIFF L. V., & CURCIO F. R. (eds.) Developing mathematical reasoning in Grades K-12. The National Council of Teachers of Mathematics, Reston, Virginia, 1999: 138–145.
KRUTETSKII V. A. The Psychology of Mathematical Abilities in School Children. University of Chicago Press, Chicago, 1976.
SILVER E. A. Fostering creativity through instruction rich in mathematical problem solving and problem posing. Zentralblatt für Didaktik der Mathematik, 1997, 29(3): 75–80. https://doi.org/10.1007/s11858-997-0003-x
SISWONO T. Y. E. Students' Creative Thinking Process in Solving and Asking Mathematical Problems. J. Ilmu Pendidik., 2016, 15(1): 60–68.
SUNARDI S., KURNIATI D., SUGIARTI T., YUDIANTO E., and NURMAHARANI R. Pengembangan Indikator 4C’s Yang Selaras Dengan Kurikulum 2013 Pada Mata Pelajaran Matematika SMA/MA Kelas X Semester 1. AdMathEdu: Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan, 2017, 7(2): 197–210. https://doi.org/10.12928/admathedu.v7i2.9159
Refbacks
- There are currently no refbacks.