The Relationship between Gadget Addiction, Student's Knowledge, and Participation Level in Traditional Games

Gustiana Mega Anggita, Sugiarto, Mohammad Arif Ali, Ani Mazlina Dewi Mohamed, Ade Bagus Pratama, Siti Baitul Mukarromah, Adiska Rani Ditya Candra, Dewi Marfu’ah Kurniawati

Abstract

Traditional games are one type of physical activity by children beneficial for their growth and development. Traditional games also benefit children's psychomotor, cognitive, and emotional development. However, traditional games fade by the day. On the other hand, online games have become a part of a new culture for younger generations. This shows that technological advances impact children's physical activities. This study aims to determine the relationship between gadget addiction, students' knowledge, and participation level in traditional games in Indonesia. This correlational study used the survey method. The sample of this study was 271 elementary school students in Central Java, Indonesia. The data collection used a questionnaire consisting of a gadget addiction questionnaire, a traditional games' knowledge level questionnaire, and a traditional games' participation level questionnaire. Data analysis used bivariate correlation analysis and simple regression analysis. We obtained the following results. 1) The correlation value between gadget addiction and student's knowledge level is -0.750 with a p-value < 0.05; the effect of gadget addiction on student's knowledge level is 56.25%. 2) The correlation value between gadget addiction and student participation level is -0.725 with a p-value < 0.05; the effect of gadget addiction on student participation level is 52.56%. The novelty of this study is that previous studies did not specifically discuss the relationship between gadget addiction and traditional games. Previous studies have discussed these two variables separately. The research provides insight that gadget addiction indirectly impacts children's physical activity, whereas traditional games are a form of physical activity that children can implement and are a national cultural heritage that must be preserved. We concluded that 1) There is a significant relationship between gadget addiction and students' knowledge level of traditional games; 2) There is a significant relationship between gadget addiction and student participant level of traditional games; increasing the value of gadget addiction will affect declining students' knowledge and participation level in traditional games. Children's knowledge and participation in playing traditional games can increase the existence of traditional games and minimize the negative impact of excessive use of gadgets.

 

Keywords: gadget addiction, technological advances, traditional games, cultural heritage.

 

https://doi.org/10.55463/issn.1674-2974.50.2.19


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